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About Traditional Art / Hobbyist Premium Member DaveMale/United States Groups :iconbioniclemocersleague: BionicleMOCersleague
Bionicle MOCs
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Esh and Aivren by Gale-OneOfMany

Well even though you've already got two critiques I'll go ahead and contribute my thoughts in an organized critique manner. Overall, I ...

Malia, Hero Reborn by Gale-OneOfMany

Now this was quite a surprise to me when this was first posted. Luckily I had a day or so to stew on my thoughts about this MOC before ...

Toxin: Hero Factory MOC by welcometothedarksyde

Its hard to tell which MOC is Liams favorite as many of them go through multiple iterations and get a lot of love from him. But If I ha...

Project BLUE: Shade by WDenniz
by WDenniz

Shade is quite an interesting MOC, and an even more interesting character. Vision: I gave three stars because I do think you know what ...

Project GREEN: Mass by WDenniz
by WDenniz

:iconwewtplz: My first critique for Dennis' MOCs. :dance: Mass in my my mind is the first example that Dennis can handle a larger build relatively well, ...

Thuurnum by Fenrek
by Fenrek

I'm just going to jump straight into the critique here. My initial impression that it looks more like a toa that's simply walking on hi...

I don't get the chance to give critiques as much as I get them, but here are some of the ones I have given. :)

The BML Standard

The BML Standard

Here at the BionicleMOCers’League, we strive to uphold a high standard for the MOCs that we accept. Of course ‘a high standard’ is incredibly qualitative, but here we’ve outlined five key attributes which will, hopefully, both define what makes a good MOC and help people whose MOCs may not make it into our gallery.

Creativity is, in my humble opinion, where most people fall short. The whole sticking-to-what-Lego-showed-you won’t get you any brownie points if you simply swap an armour piece here and there. Try using pieces where they wouldn’t normally be used, try to break free from the ‘skeleton plus armour’ building style that Lego has taught you, experiment with new pieces. How can you use a piece in a way that’s never been used before? Can you design something that the world hasn’t seen yet? It’s these clever additions that really give MOCs their spark.

We have to remember that MOCs aren’t static sculptures; their articulation allows them to move. It might be hard to show this in pictures, but how sturdy is your MOC? How strongly are the pieces attached together? Will it fall over or break when you move it? Some builds are made purely for aesthetics, in which case strength might not be a top priority, but if your MOC is able to pull off several different poses, it all adds to its character – in fact, you could even include good ol’ functions, like the early days of Bionicle!

Now, having a Toa with fully custom armour and weaponry is all fine and dandy, but what is a gallery without some variation? A good MOCer is one who can succeed in all areas: big and small, humanoid and creature, Bionicle and Hero Factory. Having a wide range of different styles makes your gallery vastly more interesting – people will get bored if they see the same mecha over and over again. There’s nothing wrong with a well-built Hero, but here at the BML we love accepting things of different shapes and sizes!

If anything, consistency is a factor that really gives a MOC flair. Does the MOC itself seem natural? Is the colour scheme sound? More advanced MOCers would go even further – what kind of texture does this MOC have? Organic or mechanical? Blocky or smooth? Intricate details or simplicity? Sometimes it's good to have colours spread equally around a MOC, while at other times it's best to focus them in particular areas. Equal (or intentionally unequal!) distribution of characteristics shows that a MOCer has paid attention to the design as a whole, and taken the entire picture into account.

Finally, the last hurdle which trips up far too many people is presentation. We understand that not everyone can afford fancy high-definition cameras, but you can still make an effort to make the background as clear as possible (or even create scenery!). Blurriness and backgrounds aren’t the only things that can ruin a good MOC, though. How many pictures do you want to show us? Several poses and angles, or one simple photo? Do you want to display them separately, or in a collage? This is, after all, deviantArt, where making good first impressions is essential.

Of course, no-one is perfect – that includes us BML admins. You also have to remember that everybody starts off as a beginner, so obviously you can’t expect fantastic results right from the get-go. I hope this advice helped you advance as a builder, or at least have a better understanding of the MOCing community. Thanks for reading, and happy MOCing!
Written by Rahiden


Mar 27, 2015
3:17 pm
Mar 27, 2015
8:56 am
Mar 27, 2015
6:41 am
Mar 26, 2015
3:32 pm
Mar 25, 2015
8:29 pm


Welcome and Thank You
Hello there, thank you for visiting my Deviantpage. If you've favorited or added me to your :+devwatch: then allow me to say thank you. I sometimes get a lot of traffic in bursts with new submissions so I may not personally thank you for the favorite or watch. But I want you to know that I do appreciate the support.

As for my followers. Thank you all for the continued support of my artwork. You all have made Deviantart such a wonderful experience for me. :wave:

Forging Dilemmas

Tue Mar 3, 2015, 10:27 PM
Hi all, I'm writing today to ask a couple questions, to vent some frustrations and just talk about where I am in the state of MOCing.

I'm titling the journal as such because as some of you might know, I've dubbed my MOC room "The Forge," and lately all that's been coming out of there are problems. I'm wanting to improve upon the various aspects of my MOC room, and with that comes a lot of hurtles.

The first aspect I wanted to upgrade was photography. That turned out to be a lot tougher than I anticipated because apparently no one has really figured out a good solution for photographing and lighting large MOCs like I build. Sure there's some MOCers out there that take exceptional photography, but when looking at their work, do they really work at a scale I've been known to? I guess I'm my own worst enemy here because I need a setup that's as versatile as I am a MOCer, and there in lies the problem. One solution at one scale doesn't work for the others. I bought a 4' (121cm) light box thinking that it would cover my needs to photograph big MOCs, and all that did was bring up two more issues. That's been pretty frustrating. If anyone is or know anything about indoor studio/product photography, I feel like I'm blundering about and all it's done is cost me money. Some help would be appreciated. :iconbowplz:

This next issue you all are probably going to want to shoot me for. ^^; The truth is, I've been slacking off majorly since I got a job. Rebuilding Matteo and The Monarch flame are about all I've gotten done in a while. I think the problem stems from two main issues:
  • The first being that I've bought too much lego recently. Seriously, I've blown so goddamned much money on it. You would strangle me if I gave a dollar amount. Hell I don't even know how much I've actually spent. Suffice to say I've been taking advantage of having a decent paying job and no real financial commitment to speak of. The excess parts are starting to pile up(literally).
  • The second issue I think is the more prevalent one. I feel like I've become intimidated by the enormity of my own to-do lists. :XD: It seems silly to me, but I have so many ideas, and some of them are pretty ambitious that I've been reluctant to start on them, even though I've still gone through with buying parts for them. I bought a Power Functions kit from iLe9os and spent more money getting recharable batteries and a chager...and I've not touched any of it in terms of MOCing. I've also spent a little over a hundred bucks for a revamp of Archimedes Bionicle MOC: Archimedes 1 by 3rdeye88 and I've only tinkered slightly with feather designs.

I feel pretty bad about that, like I'm not living up to my own potential in the one aspect of my life I've always been able to fulfill, at least mostly. Now I'm not fulfilling it at all. At first I think I deluted myself into thinking it was just MOC block, now though I don't think that's the case. I'm in a rut of inactivity and I've resorted to small or easy project to keep from being totally inactive. This is a trend I'd like to break, but I'm not sure how. What do you invested MOCers do to keep your head and hands in the game when you find that life is getting in the way? This is a new challenge for me and I'm curious what others do to deal with it.

In lighter news, I'll be returning to Bricks By The Bay this year, and this time I'll be a theme Co-coordinator for the Bionicle and HF section. Is it a big deal? Probably not, but it's something to add to the list of achievements I guess. :shrug: I'm also going to swing for going to Brickcon this year. Though the undertaking for that one is considerably bigger given it's in Seattle. I'll have to see if I can hitch a ride with any Californian AFOLs that are going. :iconponderplz: This one I'm excited for because it's the big enchilada as far as conventions go out here on the West Coast. All the major players are there and it'll be interesting to jump in that mix. I'm not really sure what to expect given some of the things I've heard about BC in general, and the Bionicle section in particular. I really hope I can manage the time off work for both events. If not, returning to BBTB will be a blast. I miss all the great people I got to meet there, and it somehow feels like I'm returning home, and Brickcon feels like venturing into enemy territory. :XD: We'll see as the year unfolds. :eager:

Well that's all I got for now. Thanks for reading. Please try to resist the urge to kill me. :scared: 

Skin design & CSS Nesmaty
  • Mood: Apprehensive
  • Listening to: Puscifer
  • Reading: Replies and Comments
  • Watching: Nothing
  • Playing: Bioshock
  • Eating: Reese's Peanut Butter Eggs.
  • Drinking: Coffee

Do you guys like my: 

18 deviants said Or should I try more video reviews like with Bionicle?
7 deviants said Print reviews like with Hero Factory?


Artist | Hobbyist | Traditional Art
United States
Welcome to my :devart: profile page :wave:
Most of you know that I am a Bionicle MOCer
For those of you that don't, I make sculptures
of various things using legos, and more
specifically Bionicle/Hero Factor parts.
Though I do use regular legos ligh you
Might be familiar with. The Term MOC
is an acrynym that stands for
My Own Creation.
This is a term we creators of original lego
sculptres universally(mostly) use as a term
for anything made by us and not officially
designed by lego or lego engineers.
So that's that.
I am also a musician. I play bass, drums
and a little bit of keybard and guitar
If you want to know more about that stuf
just ask me, and feelf free to ask me about
most anything you're curious about, or comment
on my Deviations or journals.
Overall I'm pretty friendly, unless given a reason
not to be. :) I hope to hear from you.

Thank you to anyone and everyone for favorites,
comments and watches.:iconthankyousignplz:


Bionicle MOC: P1ng by 3rdeye88
Bionicle MOC: P1ng
About The MOC
...and I use the term "Bionicle MOC" lightly. Lego MOC just never sounds right to me. Is this really a bionicle MOC? Just barely, maybe? I'm going to say it is so deal with it. :nana:

The Liberated Robots

Anywho, P1ng is the sixth addition to my "Liberated Robot" series of MOCs. In this series, robots that are built to assist humans in their daily lives can potentially become sentient and gain limited free will. Robots still cannot harm humans, but due to Grayskayl hacking or transmitting a pirate code, they can disobey certain commands and escape to their freedom. Most of the robots in the team were found by Grayskayl and later on the group, or just happened to stumble upon the group. These bots are typically ones that are being abused or neglected. If a robot is being maintained well and is serving its purpose without any excessive harm coming to the robot, they're often left to their duties as to not raise too much awareness to what's going on. As it is the gang are considered fugitives of the law and are being hunted by law enforcement and a Mercenary Incendiary Cyborg that is known as Furnace. The group has managed to stay one step ahead of them so far, but how long can they keep running from him and the law?


P1ng is an older telecommunications Android. These types of robots were used for carrying and boosting radio signals, usually in remote locations. Typically a group of these units would accompany humans on expeditions to remote locations so that the humans could remain in contact with civilization and remain connected to the internet. As the global network became more and more filled in with little to no deadspots remaining in the world, these units became obsolete and phased out of production. They were then adopted by urban Television stations in 3rd world countries to fulfill the need to broadcast their signals effectively without having to rely on the major telecommunication corporations.
P1ng specifically was a unit that was brought on an expedition out into the remote desert areas of Southwestern America back when Cell signals still wouldn't reach out there. She was given the command to stay put and stayed she did. Unfortunately no one ever came back for her, and eventually the heat of the sun damaged her internal circuits. The group came across her when passing through. She was inactive at the time they found her, and with a little repairing from Grayskayl, she was fixed. Though she now displays a few odd personality characteristics. P1ng is very very very talkative through verbal communication, which the other members of the group don't often use. Being a telecommunications unit, she has access to a lot of data and signals. This in turn makes her very talkative and expressive. She's fascinated with humans and all the "weird" things they do. The others could care less, and they find her annoying at times, but P1ng has her uses for the group. She's constantly transmitting the pirate code Grayskayl programmed, and she can be the groups ears, keeping a listen for trouble. One thing she's exceptionally good at is data encryption, and disguising. Thanks to this, the group has become virtually undetectable, and they are more able to travel around freely without fear of being discovered or caught. Though they still restrict their movements to night time hours as a flock of miscellaneous robots traveling together without any humans to accompany them would arouse suspicion. P1ng's personality could easily be described as "awkward" and "hyperactive." Due to "the sun cookin' her brain" as the other robots like to tease her, she has some coordination issues. Her Gyroscopic and orientation sensors sometimes malfunction and she therefore doesn't always watch or know where she's going. This combined with her remarkable stature leads her to constantly trip over objects in her path, sometimes that includes the other robots. Put it simply, P1ng is a chatty klutz with a knack for transmitting and manipulating signal data.

Flickr Photos

Creator's Notes

I built P1ng spur of the moment one night after wanting to use all the Mini-ball Joints and other elements I've acquired from The Mixels Series. Not to mention all the other System sets I've been buying lately. This MOC is also a bit of a realization of a challenge Zorrakh gave me last year at Bricks By The Bay. He handed me a Sports Soccer Goalie Stick and said I should use it with my mixel joint parts. I already had one from a soccer set I owned. Since then I wanted to use it. That was what instigated this build for me. The rest came as I built the MOC.
Overall I'm really happy with how P1ng turned out. I simply love her! :heart: She's so cute and adorable. That picture of her and Bl1p gets me. ITS TOO CUTE YOU GUYS!!! :iconadorableplz: While I was working on her I noticed that I ended up taking inspiration from myself and building her in similar ways to how I built Grayskayl and 5Pr1nt3r.

This MOC came together pretty easily for me to. The only part that really gave me trouble was her head a little bit, and her feet. I had to redo those once cause they were too small the first time. If you're wondering how stable such a lanky MOC is I can tell you that she's fairly stable in a normal pose, but trying anything too fancy is difficult as she likes to flex and sway. That's why I had to redo her feet, she needed more surface area for stability. Another thing I like about her is how super poseable she is. Sadly, some of the great standing poses I was able to make wouldn't stay. She really needs to be flat on her feet, otherwise she won't stay up. Oh well, she's still lots of fun to pose and play around with. :meow:

MOCs Featured In This Deviation

Did you know you can see a preview of my latest MOC over on my Instagram? Well you do now. :D



Add a Comment:
Wretched--Stare Featured By Owner 4 days ago  Hobbyist General Artist
Wretched--Stare Featured By Owner 5 days ago  Hobbyist General Artist
3rdeye88 Featured By Owner 4 days ago  Hobbyist Traditional Artist
That was awesome! Is there going to be more of this particular series or production? I quite liked it.
Wretched--Stare Featured By Owner 4 days ago  Hobbyist General Artist
I'll send you more  this is the next one…
Disturbulator Featured By Owner Mar 17, 2015  Hobbyist
Greatly appreciate the watch, thank you
3rdeye88 Featured By Owner Mar 18, 2015  Hobbyist Traditional Artist
You're welcome. :D
Wretched--Stare Featured By Owner Feb 27, 2015  Hobbyist General Artist
Random boob attack! 
boobs9 boobs1 boobs10 boobs8 boobs5 boobs6 obama unz plz - animation 
3rdeye88 Featured By Owner Feb 27, 2015  Hobbyist Traditional Artist
Oh no, what ever shall I d-*motor-boat noises*


Actually, oddly enough, I'm not really into big boobs. I'm a subscriber of the philosophy that more than a mouth/handful is a waste. :XD:
Wretched--Stare Featured By Owner Mar 1, 2015  Hobbyist General Artist
I am a glutton then , no just kidding it really doesn't mater to me big or small I love them all. LOL
3rdeye88 Featured By Owner Mar 1, 2015  Hobbyist Traditional Artist
I prefer em small, but I've dated girls with big boobs they're fine, I just like the small perky ones that have just enough bounce but a lot less sag. :XD:
(1 Reply)
Wretched--Stare Featured By Owner Feb 24, 2015  Hobbyist General Artist
Thanks for the faves Daves! :) 
Glad your always here for me my friend. I'll be pumping out some quality stuff as soon as I am able. 
3rdeye88 Featured By Owner Feb 24, 2015  Hobbyist Traditional Artist
No problem Greg, I'm always gonna follow you, even if you're not producing art, you're still an awesome guy and a long time supporter of my own work, as well as a friend. :D

I look forward to seeing the new stuff.
Wretched--Stare Featured By Owner Feb 27, 2015  Hobbyist General Artist
I look forward to new beginnings and I hope it all works out work out well  :crossfingers: revision 
3rdeye88 Featured By Owner Feb 27, 2015  Hobbyist Traditional Artist
I hope so to buddy. Just gotta keep hangin' in there. :hug:
(1 Reply)
Wretched--Stare Featured By Owner Jan 18, 2015  Hobbyist General Artist
I been watching this Japanese animation because it inspired the creator of the  Souls games. You can see it in the weapons and armors of the game and some of the creatures too. I figure you like stuff like this too so I thought I'd share it.

all the episodes and the movies are free on youtube but the movie is only in japanese with english subtitles.…
Diebeq Featured By Owner Jan 11, 2015  Student Filmographer
Thanks a lot for the Premium Membership, man! It was by far one of the best gifts I received yesterday! Also, it's always a pleasure to work with you and everyone else in the BML!

3rdeye88 Featured By Owner Jan 12, 2015  Hobbyist Traditional Artist
You're welcome Diego. :hug: Happy birthday man. I was going to make a journal but I could never get the skins to load. Oh well, I'm glad I am able to do things for my friends here. I know you'll enjoy the premium features.

I also wanted to say thanks for running the BAL. It's been nice not having to hassle with that too much. You've been doing a great job and have been a big help. Thank you Diego.

So what other cool shit did you get?! :eager:
GoldenArpeggio Featured By Owner Jan 1, 2015
Happy New Year, my beloved Dave! Hope to be able to enjoy your company this year too, you helped me quite a lot and you're a great friend.  m(_ _)m
3rdeye88 Featured By Owner Jan 1, 2015  Hobbyist Traditional Artist
:iconsweethugplz: Thank you so much Lianyu. Reading this comment gave me a big smile. You're welcome. I'm so glad I can be of help and likewise. I can't wait to see more from you this year and I've really enjoyed your company in 2014. You've really improved as a MOCer. You've come into your own style that's uniquely you. That's not easy to do.

My advice is to improve the aspects of MOCing beyond the lego to. That's just as important. You're improving in the MOC department, I suggest you try to improve in the production department to. Then you'll really be a superb MOCer. You'll be making me look lame before too long. You already make me jealous and inspire me to MOC.
bionicleguy123 Featured By Owner Dec 29, 2014
hey, I was thinking for newer MOC's, you could use the new bionicle masks you can make turaga moc's from the toa mata's
good idea, huh? ;)
3rdeye88 Featured By Owner Jan 1, 2015  Hobbyist Traditional Artist
Ummm...I'm not really following. :confused:

Do you mean using the new masks to make Turaga in the old world or the old masks to make turaga in the Okoto universe?
bionicleguy123 Featured By Owner Jan 1, 2015
the masks of the new toa to make the turaga nuva
3rdeye88 Featured By Owner Jan 2, 2015  Hobbyist Traditional Artist
Oh I see, that'd be kinda interesting. :nod:
(1 Reply)
REV3LATIONS Featured By Owner Dec 7, 2014  Student General Artist
Love your builds!
3rdeye88 Featured By Owner Dec 7, 2014  Hobbyist Traditional Artist
Thanks. :D
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